

So, in the first couple of year, you would have 5-6 people making food (about 2400-3000), 1 teacher, 1-2 people producing coat/fuel/tools. At this time, you should have 1-2 uneducated workers (10-11 years old). School: you should have a school up asap. Nice thing about farming is that farmer will become laborer for 2 seasons. However, you won't need more than 2 workers until your population grow beyond 50 people.įarm: if you don't start with a grain seed, then you can focus on gathering instead of moving 1-2 workers to farning. Depending on how much firewood your people use, you can unassign him for one or two season each year (remember to have a good amount of logs ready).Ī fishing dock if you have a really nice spot. Don't assign a tailor until you have at least 24 leather in stock. When you get 50 tools, move the worker to another job. A herbalist a few year after.īlacksmith, tailor and woodcutter job can be shared by one or two workers. Add a forester (2 workers) in the second or third year. With a nice forest, two buildings could generate 2000-2400 food a year (also cover 3 of the 4 food type). You should go with a gatherer hut (2-4 workers), a hunter lodge (1 worker). I coverd alot of what above gent said, but I hope this helps. One hint I would give for a fast build is first place a resouce storage where your going to build.īasicly you can "win" the game by repeating these "forrest nodes" Next you need to get a mine up and running with a blacksmith, but I'd say you should get Colonial Charter mod (will link), its a complete expansion and rather than build a mine you can build gather huts for stone and iron, its realy alot of help to start. (actuly, you need to get the woodcutter up fast.)īack at the starting barn you should get a farm running and an animal pen, Depending on mods/starting conditions). Next you need a storage barn, and woodcutter. I think also its ok to set the forrestrs to only chop trees, thus getting a good bed of wood. Unlike the gents comment above I tweak these 3 buildings staff, proberly starting with two workers in each and raise or lower depending upon need. (but its best to start in a forrest),Īlthough its a bit annoying cause its a bit hard to plan with all the trees. Gathers hut and hunters cabin produce alot of food every year, as long as they are surrounded by woodland, which will be done by the forrester lodge. So first you would build the 5 houses they will need, then a woodsman lodge, gathers hut and hunting cabin. The best way is to build a "forrest community" The problem with fishermen is that they need to be covering there whole area with water to be producing a good food intake, such like they would be on there own island that is the size of the fishing hut, therefore completly surrounded by water, like this they will produce crap loads of fish. I'd say the start of the game is one of the harder points to master. Now ramp up your firewood production and begin trading. Keep building houses so you have the necessary laborers to build another forest note consisting of Add a storagebarn if there's a chance and either a hunter or fishing hut depending on which you didn't get in step 2. Note that a school will delay your population growth by a rougly a decade.Īnd now wait until you have a large enough population to fully staff this. Keep it staffed!ħ) Either get a tailor or school but as a newbie you should probably go for the tailor.Ĩ) Get whichever you didn't build in step 7. (Fire your builders and put them into food or forestry - depending on how much food you make)Ħ) Collect iron ore and work on a blacksmith. Staff it with spares as they come and go. Use low resource caps on everything except food to get more labor done!)ġ) Build a gatherer hut and fully staff it.Ģ) Build either a Fishing hut or Hunting cabin - depending on whether you have enough water for fishing. That happens if your storage is full, they run out of resources or if they hit the resource cap. (NOTE: All villagers in a profession will do laborer work in their spare time. There should be many guides detailing those builder orders but here is a rough scetch for hard difficulty: There are a couple variations depending on your difficulty but yeah - your lack of laborers and "technology" leaves you no real choice. The very early game is mostly about finding the right "build order".
